Amethyst Ink For spellcasters, animated objects, and Disney characters who have magical abilities, the Amethyst ink is where you'll find them
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This a quick guide for matches in best-of-three games, but they dont all apply to the new two-game format: Players determine who goes first randomly and the winner chooses who will go first most will roll two dice each, highest wins Each player shuffles their deck, then offers it to their opponent to cut their deck Players draw seven cards, get one chance to alter their hand, then shuffle and offer the cut again In the second game, the player who lost the first gets to choose who goes first, and players repeat the other steps If there is a third game, the player who lost the second one gets to choose who goes first If players are still in a game at 50 minutes, the game goes into the end-of-match procedure There are five turns, with the current player starting on turn zero When they pass their turn, the opponent is on turn 1 rounds progress like this If a player wins before the end of the five turns, no more games are played and you report wins and losses as normal At the end of turn five, if no one wins that game, that game isnt counted Count all finished games If one player has more game wins (1-0) they win the match

Players need to balance sending character out to gain lore points and preventing opponents characters to do so
It has just 2 cards that draw, and they rely on an llusion character
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Other than this, the only text on an action card tends to be a description of its use