Also, at the beginning of your post-combat main phase, you add one red for each one life your opponents have lost this turn
I won by combo, which is something I want to learn how to do better
The trick is to make them think they choose their own destination. Mangara Illustrated by Zina Saunders Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp
While there are a few cards like this, Gemstone Caverns is the only land that has this trait, and is one of the ways that players can win on the very first turn of the game under admittedly very specific circumstances
Savage Knuckleblade Savage Knuckleblade was once a very powerful Constructed playable card, and a reason to make a Temur deck
The deck is designed around +1/+1 counters, which works with Atraxas static ability to give you a proliferation trigger at the end of your turn