I suppose you might think of this list this way: if someone else has them on the battlefield, are you likely to want to get rid of them
Combined with and the effect you get from trashing a [Three Musketeers] trait Option card, and you can let bullets fly in both attack and defense
For more information, visit: fantasyflightgames.com/filer_ public/94/37/94374018-ff42- 4971-8e58-42af89197691/relics_ of_the_past_cards_v2.pdf fantasyflightgames.com/filer_ public/e5/52/e5522fd6-deb7- 43d3-a3fa-f4a24f14c1a3/rex_ murphy_parallel_investigator_ cards.pdf fantasyflightgames.com/filer_ public/2d/09/2d09c406-e05c- 4a87-a668-296c0283d4fb/laid_ to_rest_cards.pdf fantasyflightgames.com/filer_ public/f6/60/f660c8ec-2f54- 4a1c-8730-4aa4864622b0/zoey_ samaras_parallel_investigator_ cards.pdf The Pack 4 includes cards from these links below
If your opponent assembles a board with high attack monsters, and you cannot find your outs to them, Last Turn likely becomes a dead card
Matching accessories feature vibrant, full-color art from the Magic: the Gathering Zendikar Rising Commander preconstructed decks
Force of Will, Snuff Out, and Deadly Rollick (to name a few) allow you to trigger your commander's second ability without much investment