It's better for people to be done with a non-game faster than to spend more time for a marginal percentage of their opponent's draw horribly failing, or to just push the variance off to later draw steps where you need to hit perfect to keep up pace
Ancient Tomb ($126) Fast colorless mana available on lands in Commander is rare, and you'd be hard-pressed to find one older in flavor than Ancient Tomb
Learning how to build a Magic: The Gathering deck is probably one of the most satisfying parts of the trading card game
It was honestly hard to pick just one uncommon from this set, as I have a lot of time for Nowhere to Run and Untimely Malfunction as well
Let me know what you think, and happy brewing!
That being said, if no one else at the table happens to be playing black, this card pretty much becomes an instant win button for three mana