If the target creature is an illegal target by the time Path to Exile tries to resolve, the spell won't resolve
Of course, we're not done here

Tokens/Go-Wide Kasla, the Broken Halo | Illustration by Martina Fackova Commander (1) Planeswalker (1) Creature (28) Cloud of Faeries Goblin Instigator Spirited Companion Suture Priest Tetsuko Umezawa, Fugitive Banisher Priest Chasm Skulker Duergar Hedge-Mage Goblin Medics Mentor of the Meek Mistmeadow Vanisher Nadir Kraken Saint Traft and Rem Karolus Village Bell-Ringer Wildfire Awakener Angel of Finality Emeria Angel Fallowsage Keeper of the Accord Kykar, Wind's Fury Nesting Dovehawk Joyful Stormsculptor Venerated Loxodon Flockchaser Phantom The Locust God Seraph of the Masses Angel of Salvation Flight of Equenauts Instant (10) Secure the Wastes Swords to Plowshares Ephemeral Shields Devouring Light Wear / Tear Meeting of Minds Stoke the Flames Artistic Refusal Shatter the Source Chant of Vitu-Ghazi Sorcery (6) Path of the Ghosthunter Battle Screech Temporal Cleansing Migratory Route Austere Command Hour of Reckoning Enchantment (4) Impact Tremors Improbably Alliance Conclave Tribunal Whirlwind of Thought Artifact (9) Skullclamp Sol Ring Arcane Signet Fractured Powerstone Commander's Sphere Cultivator's Caravan Wand of the Worldsoul Ichor Elixir Deluxe Dragster Land (39) Command Tower Evolving Wilds Exotic Orchard Frostboil Snarl Furycalm Snarl Island x8 Kher Keep Mountain x8 Mystic Monastery Plains x8 Port Town Prairie Stream Rogue's Passage Skycloud Expanse Temple of Enlightenment Temple of Epiphany Temple of Triumph Terramorphic Expanse Go-wide decks want to flood the board with creatures and use Overrun or Impact Tremors style effects to turn an army of creatures into a victory

Similarly, more focused Typal strategies, with more powerful support pieces, can run away with games
Because this card has all lands enter untapped, The Wandering Minstrel can save you money when assembling a five-color mana base, which can get very pricey if you want a lot of fast mana
Halvar, God of Battle // Sword of the Realms Gods are back in Kaldheim , and this one gives us a fresh take on Modal Double-Faced Cards