Thoughtsieze When you absolutely positively have to take the thing out of their hand, accept no substitute
Assuming we have a 60-card aggro deck containing 21 mana sources, how many one-drops should we play if we want to have at least one in 90% of keepable seven-card starting hands
In 2020, Wizards released Secret Lair x The Walking Dead, which controversially printed mechanically unique cards as part of a limited-time promotion
This makes it so that if they connect for damage, it'll give your opponent a poison counter, and ten poison counters mean they lose the game
Milling five or six cards at a time isnt as efficient as dealing damage at the same pace, but its a great way to build a mill commander that doesnt rely on Bruvac the Grandiloquent to chew through your opponents libraries at a reasonable rate
What have you found to be the key cards and why