The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle." Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text
Not content with mono-color land offerings, there are also some dual-color MDFCs that have a tapped dual color land on the back of a hybrid spell
As a three-colour faction set even if we see each of the clans as their own force, theres always some colour overlap between them
Personally, I've enjoyed playing Jenova as a +1/+1 counters deck, even without many Mutants
Snickering Squirrel B Creature Squirrel Advisor 1/1 You may tap Snickering Squirrel to increase the result of a die any player rolled by 1
Having an obsession with the game as a special interest, of course, helps enormously as well. But along with the similarities, there are some key differences between the games that anyone considering making the transition in either direction should be aware of