The Council of Four has four potential players to trigger its abilitiesthats up to four extra cards a turn cycle, not to mention an order of knight tokens
(Incidentally, you can also target an opponents creature with Vines to fizzle any Auras or targeted spells of their own!) Cycling is another modal function, adding the ability to draw a card if none of the other options are currently relevant
It'll set players back over $200, but for the discerning collector, it's worth it
$3.99 Wild Magic Surge Commander Legends: Battle for Baldur's Gate $0.99 Beamtown Beatstick March of the Machine $3.49 Pinnacle Monk Modern Horizons 3 $1.29 Demand Answers Murders at Karlov Manor $1.29 Party Thrasher Modern Horizons 3 $0.59 Koth, Fire of Resistance Phyrexia: All Will Be One $1.29 Count on Luck Aetherdrift $11.99 Untimely Malfunction Duskmourn: House of Horror $0.49 Triple Triad Final Fantasy $1.99 Sundering Eruption Modern Horizons 3 $4.99 Treasure Nabber The Lord of the Rings: Tales of Middle-earth Commander Decks $0.79 Sunset Strikemaster Tarkir: Dragonstorm 0 results found
The not so low casting cost and the fact that it costs two white mana make it impossible to play more than one, but adding one of those to the maindeck has resulted in a big increase of flexibility when it comes to dealing with stuff that has entered the battlefield already
at common