You have to practice over and over
Today, Ill cover the cards in Marvel Super Heroes that I think have the most probability of seeing play, based on my experiences with the current Standard format and a little historical knowledge
1 Traditional foil full-art Eldrazi land 1 of 5 full-art Eldrazi basic lands 1 Non-foil common or uncommon retro frame card or full-art Snow-Covered Wastes In addition to the full-art Snow-Covered Wastes found in this slot (2.6%), here you will find a selection of commons and uncommons from MH1, MH2, and MH3 all brought into the retro frame
A handful of cards help protect characters or heal their damage, including the Dinglehopper, which can continuously remove a point of damage every turn
Assuming you can fix the top of your library to assure Cruelclaw hits something big, this is potentially a very busted trigger
Which leads me to the next most important part of this deck Dropping Anchor At Key Locations The locations in this deck also encourage combat, with the new Skull Rock - Isolated Fortress giving your characters +1 power while gaining you 1 lore each turn if a pirates present