Madness, wheels, looting, and rummaging all get you your land drop without going down on cards, and 2 life is well worth the upside
Tokens Last but not least we have tokens, where the plan is straightforward: create a bunch of tokens to take over the game
They are mainly useful for deterministic combo loops where the same prompts, priority passes, targets, mana choices, and stack-order decisions repeat several times
These are in Play and Collector Boosters, available in non-foil, traditional foil, and surge foil versions
If you can warp voting in your favor with cards like The Valeyard and Tivit, Seller of Secrets, you can really ensure that a problematic permanent that you need destroyed is dealt with through Voters Dilemma
8 new-to-Commander cards