Costing four mana, being a 1/3, making tapped Treasures theres a lot here that is on the weak side until we start playing with 100 cards and three opponents
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Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down
Each bending trigger (keyed to different types of spells or actions) feeds you card draw or other forms of advantage
Gantu costs a whopping eight ink to play to the table, but once down his six offense and six defense, along with the ability to quest for two lore points, make him a very powerful glimmer to play
#52 Cloister Gargoyle (Adventures in the Forgotten Realms) Why is it bad