So, lets examine some of the agreed upon best generals for a handful of tribes
Endurance Bobblehead Intelligence Bobblehead Nuka-Cola Vending Machine Mystic Forge Panharmonicon The Prydwen, Steel Flagship Land (37) Ash Barrens Buried Ruin Clifftop Retreat Command Tower Evolving Wilds Exotic Orchard Ferrous Lake Glacial Fortress HELIOS One Irrigated Farmland Island x5 Mountain x4 Myriad Landscape Mystic Monastery Path of Ancestry Plains x4 Prairie Stream Razortide Bridge Rustvale Bridge Silverbluff Bridge Skycloud Expanse Spire of Industry Sulfur Falls Temple of Enlightenment Temple of Epiphany Terramorphic Expanse Treasure Vault Commander, Theme, and Strategy Ok, now this is what Im talking about
Champions of Minas Tiriths ability triggers at the start of combat on each opponent's turn so long as youre the monarch, forcing them to pay X mana, with X being the number of cards in their hand
The cards defined the core ability of each color, but they proved to be disparate in power
Scry 2 draw 2 is better total value
The other three colors are not going to be as simple as typing (o:Equipment or o:equipped) into Scryfall and calling it a day