Despite this, when I play with the Wheel, for whatever reason, I fairly frequently find myself casting it simply because of what I know or think it will get out of my opponents hand
The first ability is definitely a bit tame, only discounting one spell per turn
Even if you are in a non-US country that can have these shipped to you, the extra fees from customs and the like can make them even more outrageously expensive than you'd have liked
Additionally, Ashcoats other mill ability enables access to blacks many graveyard returns, or metallic food for Trazyn the Infinite to use
The two most famous being Lightning Greaves and Swiftfoot Boots which will grant the creature they are attached to Shroud and Hexproof, respectively
Having access to untapped lands means your early turns are spent developing your board instead of waiting for your mana base to cooperate with you