Sacrifice that Spine of Ish-Sah to it
That hypothetically means you could reach the 20 lore needed to win in just four turns once the cards power kicks in - making it a powerhouse card, and one of Lorcanas best cards when it comes to decks built around churning lore as quickly as possible
The first Zeus card to be revealed, the God of Lighting is a four-cost 0/4 that quests for two lore
For most decks, being restricted to only cards that cost three or more means that Keruga, the Macrosage has the same exact issue as Gyruda, Doom of Depths: you only get to play a single card over the first three turns of the game, leaving you in a position where you're often dead to aggressive decks (this gets even worse in older formats, which are faster and place a higher value on efficiency)
Credit: Wizards of the Coast Sowing Mycospawn Marcy: Probably one of the cards in this set with a kicker that I like the most, what a hateful little shroom
Unlike the other hammers on this list, Sunforger doesnt rely on combat ability, though it does have some of that via a very meaty +4/+0