If you control three or more snow permanents, your creature not only gets a +1/+0 boost but also indestructible before it throws down
Note that the first player doesnt get to do this on their first turn
This gives you all sorts of versatility with your lands, where instead of just waiting until you need them to tap mana, you can tap lands you don't need or might not need to commit mana to and use them to make a bunch of Treasure tokens
I like that they managed to stick with the characteristic topdeck strategy of Aminatou, the Fateshifter, but expanded into enchantress territory here
It's a slow starter if you don't have a curated first hand, and I would say that it's such a situational deck that even pulling generally good cards off the top of your deck can feel a little jarring when you haven't got your board set up right to play and/or protect it
(While supplies last) The worldwide release of the game features an English Magic: The Gathering FINAL FANTASY Play Booster, while the Japanese version features a Japanese Magic: The Gathering FINAL FANTASY Play Booster