Some sets have auras that enchant a creature and make them fight another creature, or planeswalkers that make your creatures fight
3GG, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens
The dream is to do that with something like an Arboreal Grazer on turn 1, but its a fine option for those dorky Wood Elves and Springbloom Druids later on
Another card from the deck, Gary Clone, brings back the Squad mechanic, helping you go wide with ease
Krenko, Mob Boss and Judith, the Scourge Diva want to be going as wide as they can, but sometimes dont have combat-based ways to close out the table because of their color limitations
But more than that, its a great testament to how having a strong flavor and associated mechanical identity can help mitigate the complexity of even the wordiest cards