The only mistake you could make by starting your Lorcana Journey with this deck is not buying a second
and I know you can do it with newly-entered creatures, but then you're still missing out on blockers
And the Wild Card ability promises that you get the most out of the deal, even if thats just a couple of tokens to begin rebuilding after God sneezes across the battlefield

Decklist: 1 Galadriel, Elven-Queen 1 Gandalf, Westward Voyager 1 Raise the Palisade 1 Trap the Trespassers 1 Arwen, Weaver of Hope 1 Galadhrim Ambush 1 Haldir, Lrien Lieutenant 1 Legolas Greenleaf 1 Mirkwood Elk 1 Travel Through Caradhras 1 Windswift Slice 1 Crdan the Shipwright 1 Elrond of the White Council 1 Erestor of the Council 1 Mirkwood Trapper 1 Radagast, Wizard of Wilds 1 Sail into the West 1 Song of Erendil 1 Lothlrien Blade 1 Model of Unity 1 Colossal Whale 1 Devastation Tide 1 Mystic Confluence 1 Plea for Power 1 Swan Song 1 Asceticism 1 Elvish Archdruid 1 Elvish Piper 1 Elvish Warmaster 1 Genesis Wave 1 Heroic Intervention 1 Hornet Queen 1 Inscription of Abundance 1 Overwhelming Stampede 1 Realm Seekers 1 Seeds of Renewal 1 Sylvan Offering 1 Exotic Orchard 1 Flooded Grove 1 Hinterland Harbor 1 Rejuvenating Springs 1 Vineglimmer Snarl 1 Lrien Revealed 1 Celeborn the Wise 1 Elven Farsight 1 Wose Pathfinder 1 Learn from the Past 1 Opt 1 Preordain 1 Arbor Elf 1 Beast Within 1 Cultivate 1 Elvish Mystic 1 Elvish Visionary 1 Farhaven Elf 1 Mirror of Galadriel 1 Lignify 1 Paradise Druid 1 Rampant Growth 1 Reclamation Sage 1 Wood Elves 1 Growth Spiral 1 Arcane Signet 1 Commander's Sphere 1 Lightning Greaves 1 Sol Ring 1 Whispersilk Cloak 1 Ash Barrens 1 Command Tower 1 Field of Ruin 1 Lonely Sandbar 1 Thornwood Falls 1 Tranquil Thicket 1 Woodland Stream 11 Island 15 Forest

While A Whole New World may be considered Steels premier draw card, its only for the current rotation
To make my list these cards must be the best of the best of the best for casual land