Strong lands to craft for an enduring collection include the surveil lands from Murders at Karlov Manor, the fetch lands from Khans of Tarkir , and the shock lands from Guilds of Ravnica and Ravnica Allegiance
It has not been in the cube all that long but has been played in every single UB deck since its addition and performed exactly as expected
When I make a deck, I want the ability to get rid of anything problematic, no matter what type of threat it is
The more lands you can play per turn the more important fetch lands are
PlayVault stocks a deep range of MTG Commander decks Final Fantasy, Lord of the Rings, Bloomburrow, Lorwyn Eclipsed, Tarkir and more usually around Dhs
Shelob probably won't see that much play in casual decks built entirely around Tales of Middle-earth , but that's all part of the fun