Best of all, your opponent isnt going to know what you tutored for, and that uncertainty in and of itself is a powerful tool
Then around mid-game, weaker spells aren't doing so much damage anymore, stronger spells' longer charge times make their use a lot more tricky against faster enemies, and mages are straggling behind with their skill learning as they need so much more JP to learn everything, while physical units have access to their better jobs, much better equipment, and a variety of useful skills, so they can hit harder, tank much better, and perform a variety of useful utilities
Finishing off the decades-old Sword of X and Y cycle, players couldnt wait to get their hands on this card
In their Revitalizing Standard article back in May, WotC notes that: Even in the context of Magic growing leaps and bounds over the past few years, tabletop Standard hasn't kept pace
In Standard that's pretty great, you get three cards for the price of one
Sadly they didn't reach their kickstarter goal (or anywhere near it)