Hall of Storm Giants is the least exciting Cube option by a country mile, but the low opportunity cost does make all five cards worth considering
TOPH, EARTHBENDING MASTER They saved earthbending by allowing a dead creature-land to return to play tapped, eh
Close to every deck I have with access to blue will run itclearly its one of my pet cards, which is hard to admit being someone who regularly writes about how EDH is homogenizing and how we should push back against that
The first two abilities just arent great in Commander, but the emblem is scary enough that people have to attack this Bant card down anyway
For a card to work well, especially the more complex ones, try to have abilities that work together or seem to have some cohesion
If your collection is full of older cards, then there is some serious potential for money as older sets have a variety of valuable cards and some sets are valuable simply due to their age