("Interrupts take place more quickly, actually being resolved before actions in progress, whereas instants don't take effect until both players have finished reacting to one another.") As all spells and abilities resolve at once and damage is dealt after an effect dealing it resolves, it is e.g
He didnt want to rule the world, or even the Shirehe wanted a patch of land, an overstuffed chair by a fire, and the love of his intended
Sauron, Lord of the Rings The mana cost is justified for what the card does
Two permanents (or a permanent and a spell) are traded between two players, and each player gains control of the others game piece
Virtue of Persistence is both a powerful removal option in the early game and a win condition thats really difficult to outlast
It has unearth for seven generic mana, but thanks to Kotiss ability, you can cast it for its regular four mana and not have to exile it at the end of your turn