Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses
Cards like Improvised Club and Shrapnel Blast turn those weak modular creatures into immediate damage and work great in response to blockers and board wipes
Its also nice that it allows you to save one non-artifact creature before the wipe goes off
After Atem recovers all of the Millennium items but one, Seto leads him to Heishin, who holds the Millennium Rod
Great for commander, modern, legacy, or standard formats
This is a long and dense rulebook