If you're new to MTG or just looking to keep your game more organized, we might suggest Flinxz's Blueprint, Old Hat Studio's Learn To, or Stephen Pena's Beginners and Organizers playmat
It doesn't matter who owns the card
There are some extreme edge cases where you could hold up Lotus and Twister/Wheel, and then reset the board state entirely with this, but otherwise, its a lot of mana for not a lot of benefit
Many Pokmon cards also have a resistance, which means they take less damage, typically twenty less, than normal from a certain type

Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

Of course, they may just have not known the power of the cards before releasing them